As well as the usual CG creation suspects, Maya for example, Weta has a large suite of its own proprietary software. That suite includes Tissue, a linear-elastic finite-element system to build muscles, skin, and fat for creatures, of which there’s a brief demo below.
Both Tissue and Barbershop were awarded Scientific and Engineering Plaques by the Academy of Motion Picture Arts & Sciences.
“Once Weta came on board Wilderpeople they were a juggernaut,” Neal said. “It was very impressive to watch.”
“It’s nice to be able to contribute,” Smith said, who also noted that, unlike with many of the larger projects Weta services, he’d been able to go to the cinema and enjoy Hunt for the Wilderpeople without having already seen the whole film many times over.
Keith is the editor of SCREENZ, and the co-creator and founding editor of CREWED.
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